Dragon Age Origins

We first heard about Dragon Age in 2004. At E3 the company announced the development of BioWare role-playing game. A year later came platformers version Jade Empire, and after three and Mass Effect – one of the best RPG on Xbox 360. Development has been much delayed and the release date was postponed to 2009 year. Because of the delay time to schedule the game blanch, but the atmosphere and gameplay only won. Dragon Age has adopted all the best from such monsters as Baldur's Gate – the dialogues, travel in style, Neverwinter Nights and spectacular fights of World of Warcraft. Developers managed to create a believable, adult and violent fantasy-world. The world that captivates and does not release the player until the very end.

Running game Dragon Age begins with the rather extensive editor appearance of our hero. Using a set of tools provided by the developers, it turns out to create a truly unique character. Here and choose the sex and race, skin tone, the volume of the head and nose. You can choose even the timbre of his voice and mannerisms of speech. But this affect only the sentence, which the hero shouts out at the time of the battle, because the cues during the conversation is not made public. The game features six prehistory (man-noble, the magician, doliysky elf, a dwarf aristocrat, a dwarf, or a commoner urban elf).

And then selects the first interesting feature of Dragon Age – Six variants of the starting event. A long time nobody will be surprised by the presence of multiple endings, but the initial event, no matter what the character does not select a player usually the same. BioWare have corrected this mistake. Path magician and poor urban pixie differ so much as is possible. In addition, the background has an impact on developments throughout the game. For example, the ratio people to an aristocrat and former golodrantsu will be very different. And it is not so important that all paths ultimately lead to the only possible complication of the global – the very presence encouraged at least some choice. Main classes in the game Dragon Age: Origins of three: the warrior, mage and a thief, but they are flexible. No one will prevent the soldier to learn some magic spells, and the magician – to learn to fight with heavy swords. That's just the question arises, whether such experiments? Practice shows that no matter how flexible the system was not a class in the game, the greatest success has always sought characters is a narrow and strict specialization.